■ Tech Artist ■
agnes ignacio
I'm a tech artist working in pixel art and UI, with a foot in both worlds: 3 years as a software consultant at Thoughtworks and a BTech in game development (in progress). I build game-ready 2D assets in Unity and Godot — sprites, environments, screen mockups — and I'm advancing fast in Blender for environments and asset work. I'm expanding into concept art and engine-side work (Shader Graph, VFX, in-engine UI), and I'm currently developing a horror dungeon crawler JRPG as a solodev. Open to long-term and freelance projects.
Open For Commissions
Pixel art • Unity implementation • Game audio• Icon / item (16×16–32×32) — $15–30
• Character sprite + 4-frame animation — $90–180
• Animated sprite sheet (8–12 frames) — $180–350
• Pixel UI kit (10–15 elements) — $300–550
• Steam capsule + key art — $350–700
• + Unity implementation (animations, basic shader, import) — add $150–350
• Full bundle: art + 1 min original music + Unity implementation — $600–1100Terms: 50% upfront • 2 revision rounds included • commercial use quoted higher • scope confirmed in writing before work starts • 1–2 wks delivery
Payment: PayPal — [email protected]
In Engine

Dissolve shader
aseprite -> unity
action animations for an horror metroidvania
aseprite -> unity

title screen for a lovecraftian roguelike
aseprite -> unity
Title screen for a colorful roguelike
aseprite -> godot
Game Art & UI

monster sprites for AutoCardler, a fast paced deckbuilder
aseprite

Environment art for a cosy social game
aseprite

environment art for an horror GBC-like platformer
aseprite

Screen mockup for an horror side scroller
aseprite

Complete screen design for a roguelike
pico8

Astronaut sprite with simple shadingaseprite
Client Work

Commissioned music single cover with retro fighting games reference
aseprite

Commissioned icon for digital influencer
aseprite
contact me! 🃊
If you have any questions or offers, don't hesitate to reach out!
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